Archive for November 26th, 2008

PlayStation Home Beta: Initial Impressions – PlayStation®Network – Home

My camera phone does little justice to the images conjured up by the Playstation Home Beta. I was surprised to find my email inbox last weekend had an invite to participate. Much similar to the Little Big Planet beta, just enter the code in your PSN account management and the file will be added to your list of downloads.

After downloading, I installed the program and asked me to log-in. I was pretty sure that it wasn’t my connection, but I couldn’t get past the EULA the whole weekend. I tried again today and I was finally able to get in, make my character and learn how to move around.

Character creation is still limited. There is some slowdown when you get to configuring your hair since all of this information is still being downloaded into the console as you go along. Again, you’re waiting for things to load if your internet connection isn’t running that fast. It’s no Mii creator nor an avatar creator but it works more like Oblivion or Fallout 3.

Shortly after figuring out how to communicated and navigate through playstation home, you will be asked to go to the Central area where the rest of the players are. But then it asked me to download the area which is approximately 35MB. So then I sat. Sat. Sat. Sat. Danced. Danced. Danced. Alone in my room with a view. I hate waiting.

For a measely 35 MB it should’ve come with the initial download. I hate waiting especially when I was already awed by the graphics and the view and way to interact. In fact, all of the default external areas should be included in the initial download.

I predict the stacks method of locations will prove to be a problem as more and more content gets developed for Home. Its linear method of navigation isn’t as intuitive as the way you will navigate through a map instead. Why not make it in Little Big Planet style?

As of right now I’m still downloading my 35MB patch and will get to writing more about it when I get back from work.