Posts Tagged ‘ PS3 ’

Mass Effect 2 on the PS3 Review

Mass Effect 2 PS3 IGN Video Review

I’ve played through it twice and here’s my take on it.

PS3 owners have had to wait an eternity for this game make it on Sony’s console from the Xbox but thankfully Bioware has delivered the same game (almost) with a few perks.

The PS3 version is the best version of the game visually uses the Mass Effect 3 engine. The clothes look more detailed. You can now tell the difference between armor and spandex. The scars on Shepard’s face are rougher and things seem a bit brighter. Add to the fact that all three DLCs (Overlord, Kasumi, and Lair of the Shadow Broker) are included, it makes playing it a bit better.

The blu-ray media allows the entire game to played off a single disc without having to swap anything out (see Xbox version). But it requires a mandatory 6GB install from the disc and you’ll need to download the Cerberus Network content from the Playstation Store after you’ve created your EA Account. Though it is possible to go through the game without the Cerberus Network, it is the only way to see the comic book which explains the events of the first game. This is a pain.

The comic book is the only way to create decisions in the first chapter to affect the events of this game. That will take another 900++ MB download. Even then, it’s still not complete and this is where my disappointment with the game lies.

Sure, the comic book lets you easily choose who to save, who to rescue, who you have a relationship with. But there are glaring differences in the game, especially if you’ve played through the Xbox version.

SPOILERS AHEAD!

These are events that never happen in the PS3 game but happen in the Xbox version.

Missing characters:
Helena Blake, the crime lord who asks you to get rid of her rivals which you are given a choice to either kill her or convince her to give up her life of crime. If you picked the paragon path, you’ll see her again on Omega.

Rana Thanoptis, you encounter the Asari scientist in the first game in Virmire. If you let her go, you’ll see her again while recruiting the Krogan Warlord.

Shiala, if you let her live after defeating the Thorian in Feros, she stays behind to help the colonists. She once again needs your help in Illium.

Conrad Verner, your number one fan. Does not appear in the Dark Star Lounge in Illium.

Gianna Parsini, the detective you help out in Noveria (surprise, surprise!) needs your help in an entrapment operation. You still get to talk to the merchant but now you are able to get discounts from her kiosk on Illium.

Nassana Dantius. She plays a pivotal role in Mass Effect 2 since she is the target of Thane Krios, the assassin you’re trying to recruit. You help her kill her sister in the first game, but now she’s never met you in her entire life.

Not really a missing event but I can’t stand the bug where if you chose Liara in the first chapter as your love interest, Kaidan’s picture appears instead. There’s also the annoying clipping of edges of your character while playing. This is really bothersome especially in the Overlord mission.

With the exception of Giana Parsini, all the other characters can be missed. However, these are the details which make the game fun to play. To be able to see the results of the decisions you made brings a little smile to my face. But not to see them makes me feel the game seems to be missing something.

So which is better? Where shall I continue the adventures of Shepard and the Normandy?

This leads me to conclude that I will end up playing both games. Though the PS3 is superior in technology, the story is what matters to me and the Xbox still delivers the complete package for the game with all the decisions, side quest results and the characters you let live in the previous game.

Thank you Bioware for making such a great game. I’ll be sad to see it go once it finishes in Mass Effect 3.

Mass Effect 2 DEMO on the PS3

Recap comic book

One year after Xbox and PC gamers got their hands on the best game of 2010, it’s finally coming to the PS3. For my review of the Xbox version of the game it can be found here.

But why only Mass Effect 2? What about Mass Effect 1? How will Bioware have decisions from the first game carry over to the second game if there is no first game for the PS3?

In a recent podcast , PS3 Mass Effect producer Jesse Houston was interviewed by the Bioware Blog on the challenges and changes with the PS3 version.

Bioware has employed an interactive comic book type prologue to explain the events of Mass Effect. Dark Horse comics, who also published Mass Effect: Redemption, which narrates the events in between the opening events of the game to the present. During these comic book sequences, the player then has a chance to decide the path of the story that their Commander Shepard experiences in the first game.

I just recently completed a playthrough of the PS3 version and there are differences. Though it’s still the same game, the PS3 is graphically superior. The shading is not as vivid as the Xbox but there’s a lot more detail. I can the weathering of the uniforms and the difference between the armor that Shepard wears and the fabric of the Cerberus uniforms of Miranda and Jacob. Though there were a few sound issues during the demo it’s still fairly the same. Button layout was initially a bit confusing. On the Xbox, the Right Bumper was used to bring up the abilities menu and the Right Trigger is to fire the selected weapon. The PS3 is the opposite, R1 will fire and R2 will choose the abilities. I kept forgetting that and ended up either firing weapons I didn’t want to or abilities. But I’m sure I’ll get used to it soon enough. The interrupt triggers for paragon and renegade decisions are still there and so far I haven’t made a mistake just yet.

Judging from the demo, I’m definitely buying this and playing this again. The PS3 version also comes out with the 3 DLCs (Overlord, Kasumi, and Lair of the Shadow Broker).

One can also infer from the podcast that the holiday 2011 release date for Mass Effect 3 will be simultaneous for the PC, Xbox and PS3.

Mass Effect 2 for the PS3 lands on January 18.

PS3 version

Uncharted 3: Drake’s Deception

New Uncharted 3: Drake’s Deception Trailer – Official VGA 2010

Uncharted was one of the first PS3 games released and was considered to be one of the highlights of the PS3.

We went through the jungle in search of Drake’s Fortune. Then almost fell out of a train car hanging over a cliff in Uncharted 2: Honor Among Thieves. Now it looks like we are going to survive a plane crash.

The Uncharted series is the action movie on the PS3. It uses the formula for action movies. The gruffy, charming and witty lead character of Nathan Drake, the side kick Sully, and all the guns, explosion and action you can fit into a blue-ray disc.

Uncharted 2 brought us to the Himalayas in search of the Fountain of Life.

But now we are brought to the Sarah Desert.

No shortage of action here

Uncover the truth on November 1, 2011.

Photos courtesy of Naughty Dog’s flickr page. Official Site.

Mass Effect 2 Coming to the PS3 in 2011

Thank you Bioware for making great games such as Star Wars: KOTR, Mass Effect and Dragon Age. Thank you for listening to fans and making Mass Effect 2 a much better game than the fist one. And now, thank you for bringing it now to the PS3.

Yes, I did say PS3. It’s coming in January 2011 and I will play the game one more time.

Golems of Amgarrak: A Dragon Age DLC

BioWare | Dragon Age: Origins | Game Addons

Dragon Age : Origins – Golems of Amgarrak DLC Trailer

So far we’ve returned to Ostagar, listened to Leliana’s Song, became the darkspawn and now we’ll return to the Deep Roads in search of Golems. Unlike the the last 2 DLC, you once again get to use your character as you search for the secrets of the Golems.

I can’t get into more details without spoiling it for those who haven’t completed the original game but it’s quite refreshing that we shall once again get to play our characters either after Awakenings or Origins. If not, you can always create a new character but where’s the fun in that?

DLC to be released for the PC, Xbox360, and PS3 on August 10.

I’ll believe it when I see it

It’s Official: Gran Turismo 5 Is Coming November 2, 2010! – PlayStation Blog

I’ll believe it when I see it. Back in January, Polyphony announced the delay of Gran Turismo to a later date. This was shortly after a 3D version hit the demo booths at CES. I blogged about the delay stating that 3D gaming must be the cause of the change of releas date. Apparently that is partially true.

I can’t believe they actually pushed the release date of a major franchise by nine months just to put 3D into it even though 98% of the people buying the game will not have necessary hardware to play it in 3D. Aside from 3D, they also added the famous BBC Top Gear test track among other things.

Sony will also be releasing a Collector’s Edition of the game which comes with a 300 page car guide, die-cast model of the 2009 Nissan GT-R, Gran Turismo key chain, voucher of in-game upgrades, certificate of authenticity and special collector’s packaging.

Will the delay be worth it? I think so. Will they earn the $60 Million they spent on developing the game? Over time probably. Have I preordered? Yes. Do I believe it will come out in November? I’ll believe it when I see it.

This caught me by surprise

While I was looking for new books to put on my Kindle, I came across this. Square-Enix hasn’t exactly been exact with their release dates. We just usually just wait and wait and wait and wait until it actually comes out.

But not today! A firm release date of September 29, 2010 has been announced as the release date for the PC version of Final Fantasy XIV, the next MMORPG from Square-Enix.

Sadly for PS3 fans,

Next year!?!?! That’s not a release date, it’s a prison sentence!?! Wait! Wrong analogy. That prison sentence statement should actually be attached to Gran Turismo but that’s for another post. But 6 months after the release date? That’s a long time. I may be forced to buy a PC before that happens. And even sadder for those are used to playing Final Fantasy XI on their Xbox360 for the past four years since there is no mention of the game to appear on the console (yet) but that wait could be even longer.

If only Square-Enix could release their other games sooner but thank you for this pleasant surprise.

Hands on: Dragon Age: Awakening SPOILER WARNING!!

I finally got my hands on the first major expansion pack of Dragon Age which is Dragon Age Origins Awakening. The story takes six months after the main game where, depending on the choices you made in the first game find yourself Warden-Commander of Vigil’s Keep. Much has happened in the past six months. Your former companions have moved on with their lives and now must rebuild the Grey Wardens of Ferelden. At the end of the main game, the Wardens were given the Arling of Amaranthine which were once those of Arl Rendon Howe and it is those lands which you will build your future.

You travel to Vigil’s Keep with Mhairi, a Warden recruit. But things are not as they seem as it has been overrun by darkspawn. Mystery surrounds the darkspawn invasion since you have already ended the blight but the darkspawn still remain in organized numbers. You are able to quickly form a full party including your former teammate Oghren and a new apostate mage Anders all of which you draft into becoming Grey Wardens.

Unfortunately at this point, there are some issues when importing your character from the main game.

  1. Armor and weapons that came with any DLC apart from the “Return to Ostagar” will not be imported. So if you’re wearing you Blood Dragon Armor with your Starfang sword, you will appear in the game naked and weaponless. (The only explanation I can of for this, the first DLCs, “Warden’s Keep” and “Stone Golem” are embedded in the original disc unlike “Return to Ostagar”. Why couldn’t they just include the whole thing on the disc. There’s 23GB of space on the PS3 disc!?!)
  2. Depending on your choices in the final moments of the first game, it determines who your king or queen will be. But you can somehow import your character even if you died. So even if you made Anora ruler of Ferelden, sacrificed yourself for the good of Ferelden, import your character, the King will Alistair. There’s no explanation on how you came back to life whatsoever. There is no Mass Effect 2 moment where you stay dead and cannot import your character into Mass Effect 3. Maybe Bioware will fix this in the future but I’m surprised that they let this one slip by.
  3. You don’t get to bring your dog along. This really sucks. I mean, the Dog and I went through the whole blight together and came back. And now that I’m Warden-Commander, he’s not with me? This just seems sooo wrong.

Your companions undergo the joining and Mhairi does not make it. It’s sad I know. She was actually quite an interesting character for the scant hour that she was in the party and you even have the opportunity to level her up. It just feels wrong.

Now that the darkspawn have been driven out of Vigil’s Keep it’s time to rebuild. Rebuilding costs money and resources. You’ll have to micromanage the arling both politically and financially if you ever hope of defending it against the darkspawn.

There are only a few places to go to and all of them are in Amaranthine. You are unable to return to Warden’s Keep to get your things nor can you go anywhere else. You are stuck with your inventory from your last save and that’s it.

So the journey to unravel the mystery begins and along with it are new companions. None of which you can have a romance with. That’s just it. A RPG with no romance in it.and this is Bioware we’re talking about. What the?!? Where’s all that deepening of the storyline and relationships with your character. I should’ve gotten the message when they killed off Mhairi in the start. But leaving this out is a big step back. There’s no mention of your previous relationship (Unless you married the king or queen that is.) or even a glimpse about it. Makes you wonder if Bioware had thought it through. I can understand the no romance part if you married the king or queen. But if your romantic interest died and all, shouldn’t you get another chance at a relationship? Bioware thinks not. Can it come in a future patch? Please?

The new abilities and skills are a huge change to the game. The new jobs are unlocked by purchase. So all the sovereigns you amassed in the main game are carried over and believe me you will need them. New jobs like Shadow and Battlemage are really helpful which the warrior ones are pretty good in

There’s no more camp. Instead you’re all in the great hall of Vigil’s Keep. You get to collect trophies from the areas you visit and are put on display at the hall. What is disappointing is the lack of further PC-NPC interaction once you’re there. Interactions are only done when a companion reaches a certain friendship level and it automatically runs once you enter the hall. Personal quests are unlocked based on your “friendliness” status is. If it’s a little low, no chance of that happening. Go give some gifts and see where it goes but I bet you it doesn’t get very far. Although Bioware is considering a “Romance pack” for both Dragon Age and Mass Effect. I just wished that they had made the ones in Awakening the default.

I just wished that I could still visit the other areas in the game such as Denerim or Warden’s Keep (obviously to get my stuff) and not let the game just end like that. Much like what happens in Mass Effect 2, where even after you’ve defeated the collectors (provided that you survive) you can still play the rest of the available DLC coming out without having to play through it all over again.

If you loved the first game, then this one should feel just right. Newcomers to the game should play the main game first. Don’t cheat and create an Orleasian Warden. Like Mass Effect, to really experience the game is to import your character. There was an issue with the Warden’s Keep expansion mainly due to the Party Storage Chest which characters really needed in the game and it was only available as a DLC. Bioware has done good and has included this in this expansion.

I’m done with my first playthrough. Now on to load another saved game with completely opposite choices.

Is Heavy Rain the future of entertainment?

How will we get our entertainment in the future? Will it be sent directly to our heads via helmets that allow us to see, feel and hear things? Will it be as Star Trek envisioned in the form of the holodeck where we literally experience virtual reality of a world of our own choosing. These are all great ideas but we’re not exactly there yet.

For now, Heavy Rain will try to steer us into that direction.

It’s hard to classify a game like Heavy Rain. It’s adventure game but it’s more like an RPG. But there’s more backstory than your usual RPG. So what is Heavy Rain?

French Studio, Quantic Dream brings together an adventure you are on the hunt for a serial killer. You sit in the role of four protagonists, each with their own reason for hunting down the “Origami Killer”.

My initial impressions. Moving is a bit clunky. It reminds me on why I don’t play any of the Resident Evil games. Getting used to the controls takes time. Be sure to set your screen gamma correctly or else you’ll be wandering around in the dark, frustated that you can’t see anything. Oh and you’ll be using the sixaxis control quite often. Don’t worry, it’s one of the better uses of the technology in a long time.

But I never thought of pressing sequential buttons be very stressful and exciting. It reminds me of that part in Brain Age where you have to say the name of the color of the text and not the text. It affects that part of the brain. The mystery surrounding the Origami Killer has that Silence of the Lambs atmosphere. Even the music is almost the same.

The demo doesn’t show much other than learning the dialogue trees and the controls but it doesn’t say much about the story other than a string of murders.

Official Website

Heavy Rain HD Gameplay – 720p

Will I get the game? Most probably. I love a good story and will post a full review once I get my hands on it.

Heavy Rain will be released in North America on February 22.

How crazy is it gong to be in the next few weeks?

Why can’t videogame publishers release their games in a more timely manner?

Here are the games to be released in the next few weeks.

January 25
MAG (PS3)
Tatsunoko vs. Capcom (Wii)
Mass Effect 2 (Xbox360, PC)

February 1
White Knight Chronicles International Edition (PS3)

February 8
Bioshock 2 (PS3, Xbox360)
Dante’s Inferno (PS3, Xbox360)
Star Ocean 4 International Edition (PS3)

February 15
Aliens vs. Predator (PS3, Xbox360)
Dynasty Warriors (PS3, Xbox360)

February 22
Heavy Rain (PS3)
Endless Ocean: Blue World (Wii)

March 2
Battlefield: Bad Company 2 (PS3, Xbox360)

March 9
Final Fantasy XIII (PS3, Xbox360)
Yakuza 3 (PS3)

March 16
Dragon Age Origins: Awakenings (PS3, Xbox360, PC)

March 31
God of War 3 (PS3)
Super Street Fighter IV (PS3, Xbox360)