Posts Tagged ‘ mass effect ’

Mass Effect 3 Commentary SPOILERS AHEAD!

http://youtu.be/GmECZm1RsN8

 

After 5 years of going through the Mass Effect storyline it all came to an end for me yesterday. I think that I should blog about this while emotions are still fresh and the wounds are still bleeding(It is war afterall).

Bioware set out in 2007 to create a space opera that rivaled that of Star Wars and they succeeded. Even though the first game was forgettable, the story was there and they returned in 2009 and redeemed themselves with Mass Effect 2. 

Bioware stood out as a western game developer that could make roleplaying games or RPGs that challenged the dominance of JRPGs at the time and triumphed.

With Mass Effect 2 being the “dark” story much like Star Wars’ Empire Stikes Back, it set itself up for an epic finale. The Reapers would finally arrive and the bring an end to the story of YOUR Commander Shepard.

Like many others, I pre-ordered the game and patiently waited for news and the eventual release of the game.

Sometime between the last quarter of 2011, a production script of the game was posted on a Russian forum. One could assume that it was authentic as it was given a takedown order. I held off reading it and there were even some posts on the internet that Bioware should not change their story just because the script leaked out. 

As it turns out, they should’ve probably changed the script.

TURN ON CONSPIRACY MODE.

It’s interesting that the ENTIRE script is leaked out in the public just months away from release. By this time, it can be assumed that the script was already locked in (no changes are made) and the entire voice cast have already done their job and are just waiting for the promotional tour of the game. Could it be that some Bioware employee was not happy on how the game ended?

I was able to copy the script before it was taken down and just saved it on my hard drive but not reading it. Now that I finished the game, I had to compare the finished product. Unless you knew how the game progresses, the script is a bit hard to put together on your own. But the endings are the same.

WHAT”S THE POINT OF ALL THIS?

Mass Effect 3 is a great franchise and a great game. If you’ve never played the game before, you should now. The last few games that gripped my heart were Final Fantasy 7’s Aerith’s death and Final Fantasy X for the ending. Those games were made a while back in another console generation so it’s been a while for me to be placed on an emotional rollercoaster all because of a game.

Why is that? Is it becuase of the countless hours spent with the controller as we went through man made environments? The Final Fantasy series has been more like an interactive movie with you running and fighting around and upon reaching certain points in the game you are rewarded by a magnificent cutscene that should be in movie theaters and not your tiny TV.

Yu Suzuki was among the first if not the first to create an open-ended game with Shenmue. Too ahead of it’s time and problems of distribution (released exclusively on the Dreamcast and Xbox) ended the story but not the idea.

Peter Moleneux, creator of Fable attempted the same approach as well. By creating a world where you build up your strengths and abilities to battle a foe in the end. Your choices allow you create a world built around you but in a medival setting with non realistic graphics. But for some reason, I could not sympathize with the character I created there. There was no emotional hook for me. Sure you can have a family and kids, own everything in sight and so on, but it was all an afterthought and not integral to the story. The best relationship you can get out of the game is with your dog and that’s it.

Bioware has placed interactive storytelling in another level. Here decisions matter. Relationships with your crewmembers matter and decided if they live or die. Decisions made early the game determine the eventual outcome of a mission later in the game. Your crewmembers become a part of you and as the game progresses, you see them mature and develop, as did you. Does any of this sound familiar? It’s called real life.

Yes, Bioware had managed to put in over 23GB of data the experience of saving the galaxy and having a love interest at the same time while fending off advances from other crewmates. The Commander Shepard I made, is my Shepard. It’s not only my Shepard, but also in some psychological way, an extension of me. The choices I made are based on my own morals, and own ideas. I cringe whenever I reach a point where I am aware that the path I choose can make my friend love me or hate me. Bioware has made us too involved with the game.

WHY IS THIS GAME IS GOOD.

The game is fantastic. You can tell early on that the game begins to wrap up loose ends. You see people you interacted with in the previous two games and bring closure to their stories based on your actions. The script written is one of the best I’ve heard in a game. I know some of it is cheesy. But that’s how it really is The playful banter between the characters puts a smile to my face. ME3 shows the the most intimate parts of either a growing relationship or rekindling one from the past. Added to the fact that the voice acting is top notch, makes you fall in love all over again.

I could see it now. I would save the galaxy, bring peace everywhere and live quietly with a family and lots of litte blue children.

WTF ENDING

But like life, it throws you a curveball and this one came out of nowehere. Up until the ending, you could control almost every decision made until that point. In Mass Effect 1, it was simply save the Destiny Acension or the Alliance Fleet. Who should lead the council (BTW this should have been a hint, your choice here doesn’t matter)? It was easy, fall in love, stop a rogue Spectre, and prevent a race of sentient machines from killing us all.

Mass Effect 2 was bit more complicated, you had to gain the loyalty of your crew or else they will not survive the Suicide mission you’re on. Plus all the choices you made in the first game carry over.

Mass Effect 3 takes a different approach and math towards the end. The galaxy is at war and you must gather allies and war assets that will determine the fate of the Earth and the universe. The higher the number, the better are your chances in defeating the Reapers. This is the first game that employes multiplayer. This is also the first game that REQUIRES you to play the multiplayer to get the “best” ending. The default is 50% war readiness. That means even if you have 6000pts in war assets, your final strength is only half that. I could still live with that.

So the end finally comes, you have your great confrontation where it all started, then what? You choose to either, die and send everyone to the dark ages, or die and still send everyone to the dark ages. WTF!?! Then what was the point of the past three games that I played to get to this point. It immediately felt that everything I did was all for nothing. I would bring peace, yes. But at what cost? Hasn’t the price been paid yet with billions of virtual lives against the reapers enough? Wasn’t it enough that I died and came back to fight another day satisfactory for the universe? True, Bioware has stated that this only marks the end of Commander Shepard’s story arc and that more can come from the Mass Effect universe, but I feel that their ending killed any notion of that ever happening. 

MASS REJECTION 

If Amazon reviews and the forums at bioware.com is any indicator of the disappointment of fans of the game who have played it, the outlook is not good. What initially started as a 5 star game is now falling to the 3 star mark for one flaw. The ending. It hasn’t been a week since the relase of the game and there are numerous threads with one posting over 680 pages are of this posting on how the ending was a big let down for everyone. Online petitions have sprung up and creative types have been writing their own endings in fanfiction format to get over the grief of the ending. 

I finished the game at 2AM Saturday morning and was shell shocked. I could not move after I saw the credits roll. It was just shock and a broken heart. There was no family and little blue children in the future of my Shepard. 

Bioware hasn’t responded to the fans reaction as of this posting.

DLC OPTION?

Could a DLC fix this? Could the scene at the Citadel be all just a dream in Shepard’s head? Maybe. In ME2 Liara T’Soni, a pivotal character in many ways was relegated to a a few pages of dialogue and nothing more. Fans were initally put off by this since her role in ME2 is a lot bigger than what you imagined. Then Bioware made us all happy by releasing “The Lair of the Shadow Broker” which tied up that end which was more relationship in my opinion and not plot based.

But the post-game scenario, (when you finish the game and all) will return you to the bridge of the Normandy before you attacked the Illusive Man’s base. How can you insert the DLC “Ending” when plotwise, you haven’t ended it yet. It’s not like the Dragon Age DLC there you are either in camp or in your estate.

EPILOGUE

Closure is what fans were expecting from this game and sadly so was I. Dragon Age: Origins and Dragon Age II endings were abrupt but enabled characters an epilogue on what happened afterward. It was easy to accept since you knew they had a sequel in development. Much like in “Return of the King” in The Lord of the RIngs trilogy, you knew what happened to all of the other charcters after they defeated Sauron. But in the case of ME3, you know that this was “supposed” to end the story. This has no comforting ending. We were hoping for a story that we could sleep soundly with. Apparently many are losing sleep over this.

QUESTIONS QUESTIONS AND MORE QUESTIONS

The game was understandable up until the conflict with the Illusive Man. Then everything went to the twilight zone.

  • Who is that kid on top of the Citadel?
  • Who made the Reapers?
  • Why were synthetics out to kill organics every 50,000 years?
  • How did your squad on Earth ended up at the Normandy running away from the blast when you were all together at the final charge to the Citadel?
  • Why did the kid show two choices? Why give you a choice at all? It seemed that he was still controlling everyone to the very end.
  • Who is that father and son in the snowy background after the credits? The tale of Shepard?

In the end, Bioware has only succeeded in creating more questions than answering those already here. Sure it tries to have the unconventional ending like the Matrix Revolutions but that doomed the franchise. 

DID BIOWARE REALLY HAVE AN ENDING IN MIND?

This is a short game. It can be completed under 30 hours without multiplayer. Did Bioware really know what they were doing with the game? As a filmmaker, the ending is uninspired. Though the scenes leading up to the end is very good. The fall of Thessia, the Quarians and the Geth, Fall of Earth, the hope that you bring across the galaxy, the personal conversations witj your crew are all well thought out of. The ending felt as if the wrtiers/ creators could not decide on how to end it. 

How would you explain the purpose of the universal extinction? Was the end an afterthought? “We’ll create this magnificent spcae opera and think about the ending when we get there.” 

HOW DO YOU FIX THIS?

If this game will be patched, this will be a very large patch. It would definitely cost Bioware a fair amount of money since they would have to do all new voice acting and animation. Only time will tell if Bioware will stick to their ending or give in to player’s demands. But as of now, I will be nursing a broken heart. Not only did my Shepard not survive. But there’s no one else around me that matters.

The Reapers are finally upon us

http://youtu.be/bG2mdZ23eP8

It’s been a while since I’ve written a post about videogames so what better way to start than with Mass Effect 3.

This is my most anticipated game since Final Fantasy X came out in 2001. I almost gave up on the first game. It was clunky, pointless, going nowhere and the action was terrible. It was already hard enough pointing and shooting let alone trying to use your biotic powers. Exploration took forever and that just fell off a cliff somewhere never to return.

Mass Effect 2 convinced me that it is the greatest trilogy ever made for videogames. The story and the action blended so well that the final approach tot he Collector’s base made me cringe at the throught of losing one of my crew memebers.

I’ve been playing the demo at least once a day. Whether it was the single player or the multiplayer, there are big changes to the visual aspect and the pace of the storytelling. The previous games were slow buildups to an epic finale. This feels like a rollercoaster ride from the start.

The Reapers arrive on March 6, 2012 for North America.

You probably won’t hear from me until I finish the game.

Mass Effect 2 on the PS3 Review

Mass Effect 2 PS3 IGN Video Review

I’ve played through it twice and here’s my take on it.

PS3 owners have had to wait an eternity for this game make it on Sony’s console from the Xbox but thankfully Bioware has delivered the same game (almost) with a few perks.

The PS3 version is the best version of the game visually uses the Mass Effect 3 engine. The clothes look more detailed. You can now tell the difference between armor and spandex. The scars on Shepard’s face are rougher and things seem a bit brighter. Add to the fact that all three DLCs (Overlord, Kasumi, and Lair of the Shadow Broker) are included, it makes playing it a bit better.

The blu-ray media allows the entire game to played off a single disc without having to swap anything out (see Xbox version). But it requires a mandatory 6GB install from the disc and you’ll need to download the Cerberus Network content from the Playstation Store after you’ve created your EA Account. Though it is possible to go through the game without the Cerberus Network, it is the only way to see the comic book which explains the events of the first game. This is a pain.

The comic book is the only way to create decisions in the first chapter to affect the events of this game. That will take another 900++ MB download. Even then, it’s still not complete and this is where my disappointment with the game lies.

Sure, the comic book lets you easily choose who to save, who to rescue, who you have a relationship with. But there are glaring differences in the game, especially if you’ve played through the Xbox version.

SPOILERS AHEAD!

These are events that never happen in the PS3 game but happen in the Xbox version.

Missing characters:
Helena Blake, the crime lord who asks you to get rid of her rivals which you are given a choice to either kill her or convince her to give up her life of crime. If you picked the paragon path, you’ll see her again on Omega.

Rana Thanoptis, you encounter the Asari scientist in the first game in Virmire. If you let her go, you’ll see her again while recruiting the Krogan Warlord.

Shiala, if you let her live after defeating the Thorian in Feros, she stays behind to help the colonists. She once again needs your help in Illium.

Conrad Verner, your number one fan. Does not appear in the Dark Star Lounge in Illium.

Gianna Parsini, the detective you help out in Noveria (surprise, surprise!) needs your help in an entrapment operation. You still get to talk to the merchant but now you are able to get discounts from her kiosk on Illium.

Nassana Dantius. She plays a pivotal role in Mass Effect 2 since she is the target of Thane Krios, the assassin you’re trying to recruit. You help her kill her sister in the first game, but now she’s never met you in her entire life.

Not really a missing event but I can’t stand the bug where if you chose Liara in the first chapter as your love interest, Kaidan’s picture appears instead. There’s also the annoying clipping of edges of your character while playing. This is really bothersome especially in the Overlord mission.

With the exception of Giana Parsini, all the other characters can be missed. However, these are the details which make the game fun to play. To be able to see the results of the decisions you made brings a little smile to my face. But not to see them makes me feel the game seems to be missing something.

So which is better? Where shall I continue the adventures of Shepard and the Normandy?

This leads me to conclude that I will end up playing both games. Though the PS3 is superior in technology, the story is what matters to me and the Xbox still delivers the complete package for the game with all the decisions, side quest results and the characters you let live in the previous game.

Thank you Bioware for making such a great game. I’ll be sad to see it go once it finishes in Mass Effect 3.

Mass Effect 2 DEMO on the PS3

Recap comic book

One year after Xbox and PC gamers got their hands on the best game of 2010, it’s finally coming to the PS3. For my review of the Xbox version of the game it can be found here.

But why only Mass Effect 2? What about Mass Effect 1? How will Bioware have decisions from the first game carry over to the second game if there is no first game for the PS3?

In a recent podcast , PS3 Mass Effect producer Jesse Houston was interviewed by the Bioware Blog on the challenges and changes with the PS3 version.

Bioware has employed an interactive comic book type prologue to explain the events of Mass Effect. Dark Horse comics, who also published Mass Effect: Redemption, which narrates the events in between the opening events of the game to the present. During these comic book sequences, the player then has a chance to decide the path of the story that their Commander Shepard experiences in the first game.

I just recently completed a playthrough of the PS3 version and there are differences. Though it’s still the same game, the PS3 is graphically superior. The shading is not as vivid as the Xbox but there’s a lot more detail. I can the weathering of the uniforms and the difference between the armor that Shepard wears and the fabric of the Cerberus uniforms of Miranda and Jacob. Though there were a few sound issues during the demo it’s still fairly the same. Button layout was initially a bit confusing. On the Xbox, the Right Bumper was used to bring up the abilities menu and the Right Trigger is to fire the selected weapon. The PS3 is the opposite, R1 will fire and R2 will choose the abilities. I kept forgetting that and ended up either firing weapons I didn’t want to or abilities. But I’m sure I’ll get used to it soon enough. The interrupt triggers for paragon and renegade decisions are still there and so far I haven’t made a mistake just yet.

Judging from the demo, I’m definitely buying this and playing this again. The PS3 version also comes out with the 3 DLCs (Overlord, Kasumi, and Lair of the Shadow Broker).

One can also infer from the podcast that the holiday 2011 release date for Mass Effect 3 will be simultaneous for the PC, Xbox and PS3.

Mass Effect 2 for the PS3 lands on January 18.

PS3 version

Mass Effect 3 Announcement trailer

While everyone is still fawning over the Batman and Uncharted 3 trailer. I can’t believe this went unnoticed. There’s no mention on what platform but we can certainly expect it to be on the Xbox360 and maybe on the PS3.

Coming Holiday 2011. I hope that means November.

Lair of the Shadow Broker

Mass Effect 2 Lair of the Shadow Broker Trailer [HD]

If you only had enough money to buy a single Mass Effect 2 DLC, this should be the one. This is to answer the fans who complained that Liara didn’t have enough screen time in Mass Effect 2 after everything that the two of you went through in Mass Effect 1. This fills in critical scenes between Shepard and Liara.

This may actually have some replaybility compared to previous DLCs both for Mass Effect and Dragon Age. But that changes with “Lair of the Shadow Broker”. I suggest that you have at least reached the 2nd half of the game before playing this DLC. It would actually even be better if you chose Liara as your love interest in the first game which will make this one more interesting.

DLC will be released on Xbox Live on September 7, 2010 for 800 Microsoft or Bioware Points.

Mass Effect 2 Coming to the PS3 in 2011

Thank you Bioware for making great games such as Star Wars: KOTR, Mass Effect and Dragon Age. Thank you for listening to fans and making Mass Effect 2 a much better game than the fist one. And now, thank you for bringing it now to the PS3.

Yes, I did say PS3. It’s coming in January 2011 and I will play the game one more time.

Mass Effect 2 is back from the edge of the universe

BioWare | Mass Effect 2

Mass Effect 2 Trailer

When I picked up Mass Effect 1 on launch day in November 2007, it was quite a dissapointment. I’m sure I was not the only one. The first game was honestly boring. I fell asleep while walking the Citadel for the first time. The music wasn’t something that I would even listen to at all. I spent too much time in elevators, waiting for the game to load and so on. I just basically gave up playing the game up until the release of Mass Effect 2.

I read the previews and the videos and decided to give the series another shot. The game did not disappoint. I played Mass Effect 1 again from scratch and went through the traverse searching for Saren. I painstakingly went through the whole game, Mako and exploring and all. I realized that once you get beyond the first 3 missions and once you have the whole team, the game gets much better. So, armed with my character from Mass Effect 1, I imported my character to Mass Effect 2.

So the first five minutes of the game just floored me as I died. Yes I can say I died because it’s in the first five minutes and like Lazarus I came back to life. You’ll have to buy the game to see how that happens.

The action is much much better. I prefer the biotic powers here than in the first game. There is no inventory. Character stats are more streamlined and much easier to read. You are no longer flooded with weapons, amps, upgrades and so on to improve your character. But then why call this an RPG if it doesn’t have the level grinding, inventory management and stats management.

I call Bioware’s take on RPGs the “American” way of RPGs as it features none of the qualities of a Japanese RPG which is the level grinding and the massive inventory and boss battles. Mass Effect 2 has been called Gears of War with character development and rightfully so. Bioware has been master in creating memorable characters. In the previous game, you could only romance 3 charcters and only two at a single playthrough. Mass Effect 2 allows you to romance practically your entire crew which unlocks a host of new dialogues and possibilities.

But the main draw I think here is the world that Bioware has created. If you’ve played the first game, you’ll be well aware about the threat to humanity and the whole galaxy and your ragtag team of fighters must stop them. There’s so much depth and story and rightfully shows the galaxy is vast. It almost reminds me of Farscape.

Farscape Introduction

There’s so much to do in Mass Effect’s galaxy that I can see the series going beyond the story of Commander Shepard. But one things for sure. Bioware did good on Mass Effect 2 and I can’t wait for Mass Effect 3 to come out.

I’m Commander Shepard and this is my favorite store on the Citadel.

Mass Effect Redemption is free today on iTunes

Mass Effect Redemption, the comic book which chronicles the events between the intro movie of Mass Effect 2 until you control your character is detailed here. Best of all, Bioware and Dark Horse Comics is making the iPod Touch/ iPhone version of the comic book free for only today. So fire up iTunes and download away! It’s a must read if you’re a big fan of the game and it explains a lot of key points in the story as you move along.

Be warned that this issue is just 1 of 4. But from what I’ve read and played so far. This is a good read.